Free Public Release is now available on Steam or via VivePort! This version is also playable for non VR headset owners in First Person Shooter mode. Please check the system requirements before playing. Thanks to supporters and followers for waiting so long.
Keep in touch with development updates, new features, videos and last screenshots, Sketchfab previews and panoramas, VR news, …
UPDATE #48The remaster of the Blade Runner adventure game has been Travel Blade Runner is a classic adventure game from 1997. The game takes place in the same universe as Ridley Scott’s classic 1982 movie, and around the same time in the Blade Runner universe. New blade runner game. Pilot a spinner as you fly through Los Angeles, 2049 chasing a rogue replicant. If you want a Blade Runner-esque video game, what better option is there than Blade Runner the video game? This cult classic 1997 adventure game was a technical marvel at the time, using both 3D rendering while actually reading the player’s actions in real time, as opposed to most other games in the 90s, which belatedly. The bladerunner,Disclaimer This is the Blade Runner Canon Timeline constructed by Clara Fei-Fei Carija for the purpose of clarifying information available through the Movies, the bladerunner Books, Games, Comics, Viral Media and Press releases which.could currently be considered canon. Blade Runner Rogue is a Role Playing game developed by Next Games. BlueStacks app player is the best platform (emulator) to play this Android game on your PC or Mac for an immersive gaming experience.
If you liked BR9732 and if you want to help me to improve it or produce other experiences like this one, please follow the link below.
MORE INFOBR9732 IS A VIRTUAL TOUR INSIDE DECKARD’S APARTMENT
Want to have a drink at the balcony watching the streets from the 97th floor?
Always wanted to start the Esper Machine by yourself and play the piano?
Enjoy 3D sound effects and Vangelis ambient music through your VR headset right now and take a walk inside this mythic Cyberpunk atmosphere!
WHAT DO YOU MEAN “I’M NOT HELPING”?
TORTOISE? WHAT’S THAT?
Use – E
Torch Light – F
Open Menu – ESCAPE
Zoom – MOUSE RIGHT CLICK
Windows 7, 8, 10
Intel CPU i5 or higher
GeForce GTX970 or higher
RAM: 8 Gb
Blade Runner Gamefaqs
HDD: 4 Gb
HTC Vive is required for VR Mode.There is no Oculus version at this stage.
This experience can be played without headset in First Person Shooter mode.
For VR mode, GTX 980 GPU and i7 CPU are recommended for optimal performances.
Find points of interest and use your controllers to interact with them
Use your torch light to see more details in dark areas
RACHAEL, ACHIEVEMENTS & INTERACTIONS
- Add and Fine-tune Rachael character
- Find origami
- Find police card
- Find all pictures
- Find Rachael picture
- Find Nexus picture (to start Esper Machine)
- Find noodles
- Find blasters
- Find vodka bottle
- Find all whisky bottles
- Take a shower
- Find blood on towel
- Start Esper & watch until the end + output polaroid picture
- Find whisky glass on balcony and listen at least 1min of BR Blues
I WANT MORE LIFE!
BR9732 is a hobby job done during free time, nights, weekends and vacations with zero budget. The project started in 2014 when I decided to put myself virtually inside of my favorite movie scene: Deckard’s balcony view in Blade Runner (1982).
As a 80’s movie fan, I would like to do more scenes like that… and not only about Blade Runner. I have plenty of ideas to get immersed in famous places like this apartment.
If you liked BR9732 and if you want to help me to produce VR experiences, please go to my personal website by clicking on the following link:
SUPPORT QUENTINKeep in touch with development updates
Blade Runner 9732Blade Runner Gameplay
Blade Runner | |
---|---|
Developer(s) | Andy Stodart, Ian Foster |
Publisher(s) | CRL Group PLC |
Platform(s) | Commodore 64, ZX Spectrum, Amstrad CPC |
Release | 1985 |
Genre(s) | Shoot 'em up |
Mode(s) | Single-player |
Blade Runner is a video game loosely inspired by the 1982 film Blade Runner, but is technically based on the film soundtrack by Vangelis as the publishers were unable to obtain a licence for a film tie-in. The game was published in 1985 by CRL Group PLC for Commodore 64, ZX Spectrum and Amstrad CPC. Reviews of the game were mostly negative.
Development and release[edit]
Blade Runner Game Endings
The game is 'inspired by the Vangelissoundtrack' of the 1982 Blade Runner movie. The publisher was unable to obtain rights to the actual movie, so the game was instead said to be based on the soundtrack.[1] The inlay stated that it was a 'video game interpretation of the film score'.[2]
Plot[edit]
The plot of the game is similar to the associated movie. Replidroids (sic for replicants), designed for use in space, have been banned from Earth following a revolt on a colony. The role of eliminating any replidroids found on earth is given to a unit of bounty hunters.[3]
Gameplay[edit]
The game features the player character hunting down replicants for bounty money.[1] On loading the game, the player has to listen to around two minutes of music from the movie soundtrack without any ability to skip the sequence.[3] Author Will Brooker notes that due to the computers' sonic limitations, the 'grandiose swoops and fanfares' of the soundtrack were reduced to 'a tinny one-channel burble'.[4]
The game first presents the player with a map showing the locations of the fugitive replicants and the player's flying car, which must be steered over a droid on the map. At this point the game switches to a side scrolling game in which the player must avoid crowds and cars whilst in pursuit of the replicant.[5] As the levels increase, so does the level of the replicants. The first level replicants are slow and stupid, but the sixth level ones are faster than a human.[6]
Reception[edit]
Publication | Score |
---|---|
Crash | 58%[7] |
Sinclair User | 3 out of 5[5] |
Your Sinclair | 7 out of 10[2] |
Zzap!64 | 39%[6] |
Sinclair User called the game pretentious[3] and the graphics plodding. The reviewer disliked the lengthy repeating cut scenes, saying that they 'are well put together, but after you've seen them more than once you'll get an irresistible urge to smash up your Spectrum'.[5]Your Sinclair thought that the game was lacking in variety and did not feel like a finished product.[2]Crash criticized the lack of graphical variety and thought that all the characters looked the same. The reviewer also criticised the sluggishness of the game's controls and that it was too much like a cut-down version of the hit 1984 game Ghostbusters.[7] Reviewing the game on the Commodore 64, Zzap!64 panned the high difficulty level of the game and described the graphics as bland.[6] Commodore User also thought the graphics were poor and the game disappointing, although they did praise the 'excellent' music. They thought it would have been ok as a budget title, but was not worth the full price.[8]
Barry Atkins of the University of Wales's School of Film, Photography and Digital Media describes the game as lazily executed and unsatisfying, 'yok[ing] unoriginal gameplay mechanics to glancing visual references to the originating film'. In his view, the game was merely an effort to cash in on the film's intellectual property, reducing 'all the subtleties, complexities and ambiguities of the film ... to a game that players in the 1980s would have immediately recognised as a fairly mundane example of the 'shoot 'em up' genre, where slogans such as 'Move Off World' painted across a primary coloured and flat game space gesture only vaguely to the film as the player adopts the role of a bounty hunter in a raincoat who bears a crude likeness to Deckard'.[9]
References[edit]
Blade Runner Game 1997
- ^ ab'On the tail of replidroids in CRL's Blade Runner'. Crash. Newsfield Publications Ltd (26): 14. March 1986. Retrieved 11 February 2012.
- ^ abc'Screen Shots: Blade Runner'. Your Sinclair. Dennis Publishing (3): 28. May 1986. Retrieved 11 February 2012.
- ^ abc'Blade Runner'. Sinclair User. EMAP (48): 54. March 1986. Retrieved 11 February 2012.
- ^Brooker, Will (1999). 'Internet fandom and the continuing narratives of Star Wars, Blade Runner and Alien'. In Kuhn, Annette (ed.). Alien Zone II: the spaces of science-fiction cinema. Verso. p. 58. ISBN978-1-85984-259-1.
- ^ abc'Blade Runner'. Sinclair User. EMAP (48): 55. March 1986. Retrieved 11 February 2012.
- ^ abc'Blade Runner'. Zzap!64. Newsfield Publications (12): 64. February 1986. Retrieved 11 February 2012.
- ^ ab'Reviews – Blade Runner'. Crash. Newsfield Publications Ltd (27): 128. April 1986. Retrieved 11 February 2012.
- ^https://archive.org/stream/commodore-user-magazine-29/Commodore_User_Issue_29_1986_Feb#page/n37/mode/2up
- ^Atkins, Barry (2005). 'Replicating the Blade Runner'. In Brooker, Will (ed.). The Blade Runner Experience: the legacy of a science fiction classic. Wallflower Press. pp. 81–82. ISBN978-1-904764-30-4.
External links[edit]
- Blade Runner at MobyGames
- Blade Runner at SpectrumComputing.co.uk