Mega Man Fan Games

April 24, 2021 - Making Mega Man
It’s not officially announced yet by Capcom (and might never be), but it does appear to be officially licensed. There is set to be a Kickstarter soon for an...interesting way to program and play your own Mega Man games. Might be worth taking a look at!
Mega
February 5, 2021 - Checking In

Mega Man Fan Games Unblocked

MegaWow, has it been a whole year since I last posted anything of substance? Apparently it has. Do we want to talk about 2020? No, we don’t. Moving on

Megaman X Future Break is a game that takes place betwen Megaman X2 and Megaman X3. The game counts with the playable characters: X, Zero and Bass. Controls: D is the Action Key (Use it to proceed in any situation) A Jump / S Dash/ Q Enter Robot / W Shoot With Zero / D Shoot/Slash Sword. Note that this page only includes real fan games. The next dev vlog for MMSD is finally here, after 2 weeks of procrastination! In this video we see Breeze Man’s stage and Bass’ debut in one of these dev vlogs. Mega man mega man sd mega man shattered diamond retro pixel-art 8-bit fan game fan project breeze man bass fish team circadia.

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I’m still here and I’ve been making various fixes and updates on various pages here and there on an as-needed basis. (Thanks to everyone for the comments, suggestions, and flaw reports!) Barring another game release that I can actually play (cough), the site will likely be in maintenance mode for a while...but it’ll still be here for your reference and enjoyment!

January 1, 2020 - New Site Revamp
Yes, MMHP has undergone a complete code overhaul. If you haven’t noticed any difference yet—great! More details can be found on the Browsers page. Note: If any page looks odd for you, try reloading it.

As always, with an undertaking this large, there are bound to be hiccups. Please bear with me as I work through the snags.

Note: There is still a lot of old code floating around. I tackled the major portions first and plan to go through fixing up the other bits over time. So right now the site is a mixture of new and old code.

December 3, 2019 - Dragalia Lost
Capcom Unity has the lowdown on this. I’m honestly not sure whether this counts as a game or a playable cameo, or even just an appearance considering it’s a temporary thing (unless you build up enough Power of Friendship™ to get him to stick around permanently—c’mon, what’re you waiting for?). Yay for Capcom making classification difficult! I have to say, I’m amused by the take on Mega Man 2 and the plot regarding Dr. Wily opening a portal to the Dragalia Lost universe (Captain N, anyone?).
August 30, 2019 - Zero/ZX Collection

Mega Man Fan Games Download

My email box exploded this morning. As of this writing, Capcom’s press page has very few details, but they are working on anothercollection, this one for the Zero and ZX series. Hey, if they keep up this pace, pretty soon they will have re-released every single Mega Man game at least once. (Come on, Capcom, let’s see Super Adventure!)
November 1, 2018 - Mega Man 11
I’m going to go ahead and post the Mega Man 11 Game Hints page even though it’s still a bit of a work in progress. (Looking back on it, I’ve gotten wordy in my old age...) Sorry about the delay! I’ll get the Data Base page up after I have a chance to collate all of the information. I still have some testing and playing to do; after all, there are still some pits out there that I haven’t fallen into yet.
October 9, 2018 - Mega Man 11
Hmm... I think maybe you’re supposed to do Block Man first. Just a wild guess.
October 2, 2018 - Mega Man 11
You know, when the release date for Mega Man 11 was listed as October, I wasn’t expecting it to be two days into the month. I guess I should have been though, ’cuz it’s Tuesday. Many of you have probably already played the demo. Now you can pick up the full game. Here’s hoping my PC is able to handle it...
September 8, 2018 - Mega Man 11 Demo
As you’ve probably heard, Capcom is granting a sneak peek at Mega Man 11 through a downloadable demo. Be sure to check it out if you have one of the relevant systems! (I don’t...)
June 29, 2018 - What’s in a Name?
Ah ha ha, now this is funny. Apparently Mega Man X Legacy Collection is going to revert the Mega Man X5 Maverick names back to the ones used in the original game’s manual rather than the Guns N’ Roses names. But actually, if the preview videos are any guide, they’re taking it one step further and they’re actually translating the stray Japanese words into English equivalents like I did on the Game Hints page. For example, Spiral Pegacion officially becomes Spiral Pegasus (which is what he should have been named all along—in my humble opinion). I don’t yet have a list of all eight names but I’m sure that will be forthcoming because we’re getting really close to release day.
April 12, 2018 - Mega Man X Legacy Collections
I’ve hinted at these already, but may as well make official note of them. So why’d they go and make two of them, requiring me to make two separate skeleton Game Hints pages? (When I get around to it...)
December 15, 2017 - Christmas Shopping
Mega Man Fan Games
Just as a side note, while I was doing some online shopping for Christmas gifts, Amazon’s website decided to list for me a whole bunch of new Mega Man merchandise, some of which I hadn’t seen before. (Gee, I can’t imagine why it would do that.) I’ve briefly updated the Toys section accordingly, but man, there’s just no way to list everything. There was once a time when I could pretty much scan examples of and list every type of toy available, but now...I can barely scratch the surface. This is a good thing...except it does mean the Toys page will likely never again be complete.
December 5, 2017 - Mega Man 11
Okay, I have to admit, I did not expect this one. I’m not even at my computer, so I can’t do a full and proper write-up of this at this time, but I wanted to get this out there. Merry Christmas everyone, we’re getting a 2.5D Mega Man 11!
November 3, 2017 - Fan Creations
I don’t do this very often, but visitors have been mailing me about things, and I’ve been very remiss in getting to them. So in addition to updating the Links section, I thought I’d give a few shout-outs:
  • Mega Man Maker - AKA Mega Maker, a game focused on creating game levels.
  • 20XX - This is a non-Mega Man game that plays in the style of Mega Man, released on Steam. Hey, if Mighty No. 9 can get away with it, these guys ought to be able to as well. Key feature: 2-player co-op.
  • Mega Man Mania collage - This one’s artwork, not a game, but man, it must have taken a long time to put it together. It’s so big it’s in chunks.
  • Super Mighty Power Man - Another Mega Man-style game, but this one being developed for console systems like the 3DS and possibly PS4 and Xbox One. There’s more information on the Facebook page.
  • English covers - Various anime musics (e.g. openings, etc.) redone in English lyrics, similar to Tales of Vesperia’s Ring a Bell English opening. Mega Man X4’s Japanese opening is redone here.
  • C-Busters - A crowd-funded heavy-metal remix of classic Mega Man musics.
September 19, 2017 - Mega Man LEGO
Remember the 1-Up I once made out of LEGO? Yeah, this isn’t it. But there’s a Mega Man LEGO kit being proposed that, like the Minecraft sets, could hit stores as a real product if enough people sign on. And I remember back in the day, I made do with the blue astronauts with blue helmets...
July 22, 2017 - Mega Man Movie
Yes, there’s talk of a possible Mega Man movie to be released by 20th Century Fox. I don’t personally know any concrete details (live action? animated?) but I’m sure we’ll hear more about it as time progresses unless the deal falls apart.
June 6, 2017 - Legacy Collection 2
A sequel (of sorts) to the Legacy Collection has been announced, which, continuing where the first left off, consists of Mega Man series games 7, 8, 9, and 10. This is a bit more of a smorgasbord, though, since unlike the NES titles from the previous collection, these span at least three different systems. It’s not a simple matter of tossing an NES emulator on there and calling it good. And considering I’m not sure whether MM9 and MM10 used an emulator or a brand new custom engine, it’s possible they’ll find themselves emulating an emulator. Ah, fun times are ahead indeed.
February 26, 2017 - MIDIs and MODs
There hasn’t been a new Song of the Whenever in a while, but we have a new participant in the MIDIs & MODs section!
November 17, 2016 - Mega Man Pixel Tactics
I somehow missed their board game, but there is a Mega Man card game in the works that as far as I can tell is authorized by Capcom even though it’s a Kickstarter. The project is a go and it looks like it will ship in July. This reminds me of how horribly out-of-date my original Toys section has become. Which is actually a good thing—it’s due to the fact that there is such a large amount of Mega Man merchandise available to us now!
August 5, 2016 - Project X Zone 2
Project X Zone 2 is up. Hey, I was only six months late with this one!
June 11, 2016 - Mega Man Legacy Collection
Mega Man Legacy Collection is up; sorry about the delay. Next up: Project X Zone 2!
  • NOTE: If you're updating from an older version and wish to keep your cleared Challenges and earned Game Modes, you can do so by copying the files 'data01' and 'data03' from your original game folder into the new version folder.
  • Version 2.0
    Made a ton load of changes and improvements all over the game, the primary focus being stronger game design (e.g. it's now buster-only perfect-runnable). Also piles of bug fixes, visual changes/fixes, level improvements, and a whole lot more. You can view the full list here (spoilers!).
  • Version 1.1
    Fixed 5 bugs, added additional bonus content for completing all challenges, slightly tweaked weapon damage on two bosses, and made 8 very small adjustments across 5 levels to improve playability and lessen potential frustration.
  • Version 1.0
    I think of all my games the original SuperDanny was the one I had the most fun in making, but it's really a terrible game due to my lack of experience at the time. So rather than leave it to forever fail I felt it deserved to be upgraded with my modern engine and loads of new and improved content.
    Originally the Powered Up concept was to include major changes in the way of 16-bit graphics, an item shop and other extremities, but in the interest of finishing the project I scrapped these ideas before development began. As for what is Powered Up:
    • SuperDanny 2's engine (and all the polish that comes with it)
    • Many new enemies, bosses (including Cut Man and Bubble Man) and levels
    • Revamped and greatly improved original levels
    • 8 collectable items, including several costumes
    • A set of 18 Challenges to complete, including different game modes
    • Audio and visual enhancements with 100% MIDI-free music and vastly improved graphics
    • Exciting, hidden bonus content--and much more!